Proceedings
1st International Workshop on Musical Metacreation (MUME 2012)
Held at the Eighth AAAI Conference on Artificial Intelligence and
Interactive Digital Entertainment (AIIDE’12)
Stanford University, Palo Alto, California, October 9th 2012.
Papers from the 2012 AIIDE Workshop
Philippe Pasquier, Arne Eigenfeldt, Oliver Bown
AAAI Technical Report WS-12-16
published by The AAAI Press, Palo Alto, California
Proceedings
Introduction to Generative Music and outline of the Day — Philippe Pasquier |
Session I: Contexts — Chair: Arne Eigenfeldt |
Preface |
Creative Partnerships with Technology: How creativity is enhanced through interactions with generative computational systems (Position Paper) — Andrew Brown |
Maxine’s Turing Test – A Player-Program as Co-Ethnographer of Socio-Aesthetic Interaction in Improvised Music (Position Paper) — Ritwik Banerji |
Improvising Musical Structure with Hierarchical Neural Nets (Technical Paper) —
Benjamin Smith, Guy Garnett |
Session II: Autonomy — Chair: Oliver Bown |
‘Xa-lan’: Algorithmic Generation of Expressive Music Scores Based on Signal Analysis and Graphical Transformations (Demo) — Mauricio Rodriguez |
Autonomy in Music-Generating Systems (Position Paper) — Oliver Bown, Aengus Martin |
Algorithmically Flexible Style Composition Through Multi-Objective Fitness Functions
(Technical Paper) — Skyler Murray, Dan Ventura |
Embracing the Bias of the Machine: Exploring Non-Human Fitness Functions (Demo) —
Arne Eigenfeldt |
Session III: Interaction — Chair: Philippe Pasquier |
Music Design with Audio Oracle using Information Rate (Demo) — Shlomo Dubnov,
Gerard Assayag |
The Melody Triangle: Exploring Pattern and Predictability in Music (Technical Paper) —
Henrik Ekeus, Samer Abdallah, Mark Plumbley, Peter W. McOwan |
Quantum Composition and Improvisation (Position Paper) — Dale Parson |
A Computer-Assisted Approach to Composing with MaestroGenesis (Demo) — Paul A. Szerlip, Amy K. Hoover, Kenneth O. Stanley |
Meta-Score, a Novel PWGL Editor Designed for the Structural, Temporal, and Procedural Description of a Musical Composition (Technical Paper) — Mika Kuuskankare |
FreshJam: Suggesting Continuations of Melodic Fragments in a Specific Style (Demo) —
Tom Collins, Christian Coulon |
Session IV: Theory and Game Music Demos — Chair: Benjamin Smith |
Computational Music Theory (Technical Paper) — Georg Boenn, Martin Brain, Marina De Vos, John Ffitch |
Automatic Orchestration for Automatic Composition (Technical Paper) — Eliot Handelman, Andie Sigler, David Donna |
Mezzo: An Adaptive, Real-Time Composition Program for Game Soundtracks (Demo) —
Daniel Brown |