MUME 2013

Proceedings

2nd International Workshop on Musical Metacreation (MUME 2013)

Held at the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE’13)

Northeastern University, Boston, Massachusetts, October 14-15, 2013

 

Papers from the 2013 AIIDE Workshop
Philippe Pasquier, Arne Eigenfeldt, Oliver Bown, Graeme McCaig
AAAI Technical Report WS-13-22
published by The AAAI Press, Palo Alto, California

Day 1

Introduction
Session I: Computer Assisted Composition — Chair: Philippe Pasquier
Expansion on Description-Based Design of Melodies — Avneesh Sarwate, Rebecca Fiebrink
Using the Creative Process for Sound Design based on Generic Sound Forms — Guerino Mazzola, Florian Thalmann
Session II: Systems — Chair: Arne Eigenfeldt
Feature Selection and Composition using PyOracle — Greg Surges, Shlomo Dubnov
Automatic Harmonization Using a Hidden Semi-Markov Model — Ryan Groves
Session III: Systems — Chair: Andrew Brown
Jack 1: Pattern and Shape in Music Generation — Eliot Handelman, Andie Sigler
Methods for the Flexible Parameterisation of Musical Material in Ableton Live
—Oliver Bown
Interactive Musical Partner: A Demonstration of Musical Personality Settings for Influencing the Behavior of an Interactive Musical Generation System — Jeffrey Albert
Tracking Creative Musical Structure: the Hunt for the Intrinsically Motivated Generative Agent — Benjamin Smith
Session IV: Audio 1 — Chair: Oliver Bown
CorpusDB: Software for Analysis, Storage, and Manipulation of Sound Corpora — Thomas Stoll
Composing with All Sound Using the FreeSound and Wordnik APIs — Evan Merz

Day 2

Session II: Audio 2 — Chair: Toby Gilford
Jazz Drum Machine: a Novel Interface for Data-Driven Remixing of Music — Ben Lacker
Straight-Ahead Jazz with GenJam: A Quick Demonstration — John Biles
Musical Meta-Creation: the Discourse of Process — Andie Sigler
Food Opera: A New Genre for Audio-gustatory Expression — Ben Houge, Jutta Friedrichs
Session III: Interactivity — Chair: Benjamin Smith
Prediction and Proactivity in Real-time Interactive Music Systems — Andrew Brown, Toby Gifford
The Generative Electronic Dance Music Algorithmic System (GEDMAS)
— Christopher Anderson, Arne Eigenfeldt, and Philippe Pasquier
Human-Robot Musical Improvisation — Scott Barton
Harmonic Navigator: A Gesture-Driven, Corpus-Based Approach to Music Analysis, Composition, and Performance — Bill Manaris, David Johnson, and Yiorgos Vassilandonakis
Session IV: Practice — Chair: Philippe Pasquier
Performing with Technology: Lessons Learned from the GenJam Project — John Biles
The Musical Metacreation Weekend: Challenges arising from the live presentation of musically metacreative systems — Oliver Bown, Arne Eigenfeldt, Philippe Pasquier, Ben Carey and Aengus Martin
Towards a Taxonomy of Musical Metacreation: The First Musical Metacreation Weekend — Arne Eigenfeldt, Oliver Bown, Philippe Pasquier and Aengus Martin